(scrap arrows are NOT locked).Īs you can see, it's mostly adding some extra T0 guns (pipe weapons), a scrap tier and modifying the zombies. Scrap tools/weapons now locked behind schematics or level 1 of appropriate perk. Moved iron tools, baseball bat, iron knuckles, iron spear and hunting knife from Level 1 of appropriate perk to Level 3 (localization updated to reflect this). Edited loot to remove stone tools and replaced with scrap tools. Edited loot to remove stone arrows, leather knuckles, stone spear and wooden clubs from loot (replaced with scrap). Added scrap club, scrap knuckles, scrap machete and scrap spear. Added scrap iron arrows and arrow heads. Added guppys PUSHABLE shopping cart (works like a bicycle for stam usage). ![]() Wandering horde frequency and zombie amount can now be configured by XML (1-RomeroModCore\Config\blocks.xml at the top) Wandering horde configured to 30 zombies every 6 hours. Wandering hordes start from Day 2 at midnight. Removed radiated vulture ability to puke. ![]() Added ability to pick up plants with E. Added a difficulty tweaks mod to remove damage reduction from higher difficulties. ![]() Included Jax's Wilderness Spawn increase modlet (5x more zombies) Zombies only take full damage from headshots. I have tried to keep it as vanilla as possible, to maintain modlet compatibility, and just messed around with how zombie work. This is a mod I created to try out a few different things regarding code.
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